Each artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally. This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously. The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.
This project currently focuses on developing a ﬂapping-wing hovering insect using 3D printed wings and mechanical parts. The use of 3D printing technology has greatly expanded the possibilities for wing design, allowing wing shapes to replicate those of real insects or virtually any other shape. It has also reduced the time of a wing design cycle to a matter of minutes. An ornithopter with a mass of 3.89g has been constructed using the 3D printing technique and has demonstrated an 85-second passively stable untethered hovering ﬂight. This ﬂight exhibits the functional utility of printed materials for ﬂapping wing experimentation and ornithopter construction and for understanding the mechanical principles underlying insect ﬂight and control.
by Charlie Richter, Floris van Breugel, William Regan, Zhi Ern Teoh